Saturday 11 July 2015

Ludonarrative resonance/dissonance

Narrative in games nowadays is truly a big topic. Games such as 'The Wolf Among Us' told us a very intense story which immersed the players above their expectations. However a game doesn't always need a great story for it to be successful, take Minecraft for example, bright and vibrant but no has no story, you dont hear people talking about how great the story was for the game. It encourages its players explore and create their own story while doing so, but that does not mean that narrative is not needed.
There is a huge amount of AAA games which are set on a main story and being linear, and not giving the player the oppurtunity to explore the games world and doing side quests. Games like the Oblivion, Skyrim and Fallout have a great main story but at the same time has a wide range of side quests which are just as good. If they didnt have side quests the game would not be as great as it is.
 

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